7/24/2023 0 Comments Resident evil dead aimPlaying on Easy, you can get on with adventuring without always having to stress about how many bullets you have left. Very quickly you realise that Dead Aim isn't really a light gun shooter at all - it's a survival horror game with a better control system.Įven better is the fact that the game offers three skill levels from the beginning meaning the previously harsh barriers to entry don't exist. Perhaps the most exciting thing about this new system is the fact that you can properly aim for once, and unlike other Resi games, the fire rate is fast and furious.īut unlike every other light gun game ever made, you're not simply wading through level after level of increasingly difficult baddies - there's a traditional survival horror principle within, and exploration is an equally important part of the game. The simple system of D-pad for movement, trigger for first person viewpoint, and the three side buttons for pick up/open map and inventory works a treat and instantly rids the game of the frustrations of the past. Although the joypad offers a few more (fairly unnecessary) manoeuvres, for the sake of fun we stuck with the G-Con 2 and found it amazingly slick, given the limitations, and for the first time found ourselves enjoying a light gun game that isn't on rails. The main plus is just how fluid the controls are whether you use a joypad, G-Con 2, or mouse/Dual Shock combo, the process of getting around is instantly superior to previous Resi Evils. Gameplay proceedings kick off very much like any Resident Evil game third person perspective, a series of locked doors, intricately designed gloomy locations, shambling zombies, scattered objects and plenty of exploration.īut this time, it seems Capcom has listened to its fans and overhauled the entire experience gone are the fixed camera angles that made the combat a lottery, gone are the stupid door/stair/ladder climbing animations, gone is the ridiculously limited inventory and in come a host of pleasant surprises. As per usual, it's up to you to put a stop to this meddling via a procession of zombie VIPs, and assorted mutated slime balls. Basically, the evil Morpheus has a bone to pick with Umbrella, and intends to finish the work he started. The story begins with the theft of the dreaded T-Virus from the Paris branch of the shady Umbrella organisation, and the hijacking of a luxury ocean liner, which also happens to be owned by Umbrella. Unlike the dire Code Veronica based predecessor, Dead Aim has an all-new story with new characters, mainly revolving around U.S Stratcom operative Bruce McGivern, Chinese Safety Department operator Fongling, and the Ex Umbrella R&D outcast Morpheus D. Somehow the fierce challenge and engrossing atmosphere makes it more than worthwhile but how we wish Capcom would bring the series up to date - one can only hope the much anticipated Resident Evil 4 does just that.įor the meantime, delightfully, Resident Evil Dead Aim serves as a more than adequate stop gap, forging the core survival horror gameplay with the chance to blast out zombie brains with a G-Con 2 in a way that nobody has attempted before. The Marmite of games?ĭespite these endlessly repeated criticisms, its hugely loyal audience has stuck with it (including us). It'd be akin to Id bringing out FPSs where you couldn't jump or look up and down, but somehow Capcom has got trapped in its own personal time warp. The utterly hopeless controls, enemies you can't see, rubbish save system, door opening animations, scarce ammo, tired endless locked doors, hammy sub-B movie acting and so on. As any passing fan of the series will wearily acknowledge, Capcom's stubborn commitment to the original 1996 template in all five 'proper' Resi titles is possibly the only truly evil thing about the series these days. Blimey.īut before we go overboard with astonished praise, let's take stock of the Resi situation in 2003. But forced to creatively circumvent its Resi Evil exclusivity agreement with Nintendo, it has managed the double whammy of creating not only the finest Resident Evil light gun game ever, but possibly the best light gun game into the bargain. For some inexplicable reason Capcom has consistently blotted its copy book in the light gun shooter department with shoddy, uncontrollable travesties that did little to enhance the brand.
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